Wild Kustoms & Cars - NR2003
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My tracks are built to reflect realistic lap times and speeds recorded at each venue. I do not add extra grip where it is not warranted, and I do not add extra grooves to tracks that do not have them in real life.

I do NOT create setups or configure my tracks for ARCADE MODE
NR2003 was designed by Papyrus to be a racing simulator, NOT AN ARCADE GAME.

​With that being said, your goal is to learn how to handle a car based on it's classification (cup, gns, cts or pta) and to adjust setups so that your racing experience and car, is the best that it can be.


These tracks (including the track.ini) are to remain as they were at the time of release. Permission will not be granted for alteration. These tracks are not to be converted to rFactor or any other format.
​
Permission to edit these tracks and AI for altered NR2003.exe or papy.ini files will not be granted.
 ALL OF MY TRACKS USE THE ORIGINAL SHARED FOLDER AND THE ORIGINAL NR2003.EXE
These tracks were created to be used offline but they work for online racing as well.  Please REPORT any major issues found and the track WILL be fixed in a timely manner. (Unless it is a known issue listed in the README that is beyond repair.)
All archives were created using 7-Zip <--- Click for their site

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